![]() ![]() With just the default V-Ray settings in place, of course, any new Sketchup scene that we create already provides a pretty decent GI setup that can, straight out of the box, produce some very nice daylight illumination for us. Indeed, the plain gray override material that we are also using on most of the geometria, will add to the difficulty given that it will easily show up any nice blotchiness being produced by the GI engines. And, we have of course, purposefully chosen an interior setting because it represents, by far in a way, the the biggest challenge to lighting as regards getting a clean, believable GI-solution with which we can work. In fact, for the 1st 2 videos, we're going to focus entirely on using V-Ray's irradiance mapping engine in order to test out how well it does at creating a basic global illumination solution for an interior shot. Because global illumination is such an important part of the rendering for visualization toolkit, even though things have become much simpler in this department in recent years, we're going to spend this chapter examining the GI engines available in V-Ray Next for Sketchup. ![]()
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